Make a pack
A pack is a group of flows you choose from your channel. You can use it privately before sharing anything. Have the flows you want ready on Flows; they can be paused while you set up the pack.
- Open Flows → All flows, press Select, and tick the flows you want together. This tab includes both live and paused flows.
- Choose Add to pack, enter a name under New pack name, then choose New pack from these. You can also open Packs, choose Mine in the toggle and press New pack to start empty.
- Open Packs → Mine to find the new pack, shown with a Mine · Only you chip. A flow can belong to several packs, so adding it here does not remove it from another.
For example, group Set goal, Death +1 and Clip moment into a Solo Adventure pack. All three flows still appear in All flows.

Arrange and manage it
Click the pack’s card, or press Manage, to open its page. In the side panel, Details changes the name and description. Under On your Stream Deck, each flow has a Key N label and icon buttons: Move up, Move down and Remove from this pack. The flow order sets the order of Stream Deck keys. The preview uses each trigger's own key graphic from your media library; a key without one shows the Bloopbot mark. A flow without a Stream Deck button trigger can still belong to the pack; it has no key in the preview.
The flows in your channel that are not in this pack show as dashed rows under Your other flows. Press Add to pack on one to add it at once; the list shows five with and N more and a search box to find the rest. The filter chip Not in this pack shows only those. What travels with this pack lists the things the pack’s flows need, and Delete pack removes the pack and leaves every flow in All flows.
If you connect an AI assistant to your channel and allow it to edit flows, you can ask it to make a pack from flows you already have or arrange the members. Review the ordered list it proposes before it saves: changing the pack replaces its whole member list. The assistant can also rename or delete a pack. Deleting the pack leaves every flow in your channel.
Use the switch or the pause and play icons beside a flow to change that flow's live state. A paused flow stays in the pack. If you move a flow to the Trash, the pack remembers its place until you restore it. Deleting the pack leaves its flows in All flows.

Switch a pack from a flow
Use Turn a pack on or off when a command, a Run button or another event should pause or resume a set of flows together. Have the pack ready on Flows → Packs first; it can be a pack you made or one you added from the Marketplace.
- Create or open the flow that controls the mode. Keep it outside the pack if you want to use it to turn the pack back on later.
- Add Turn a pack on or off from Actions → Flows in the node library, and connect it after the trigger or any checks.
- In Which pack, choose the pack. Leave Turn it on off to pause its flows, or switch it on to resume them.
- Press Test fire. The Run log describes the switch, but no flow changes. Save, then switch on the controlling flow when you are ready.
- Use the real trigger to perform the switch. For a Run button trigger, press Run; this changes the target flows for real.
For example, a Pause party mode Run button can pause a Party mode pack containing six chat commands in one step. A separate Resume party mode flow uses the same pack with Turn it on on. The target flows do not run just because you resume them: they wait for their next matching event.

The step uses the pack's members when it runs, so a flow you add later joins the next switch. It leaves out Trash and does not change overlays. Resuming turns on every current member, including a member you had paused by hand. A pack shared with another pack still contains the same flows: switching one changes their state everywhere they appear.
A switch step can affect up to 25 flows, and one run can execute up to five switch steps across pack and selection switches. An empty pack makes no changes. A removed pack or an installed pack with more than 25 present flows makes the step fail before switching anything; choose another pack or split its members into smaller packs.
Switch selected flows together
Use Turn flows on or off when the set belongs only to this step and does not need a pack.
- Add Turn flows on or off from Actions → Flows and connect it after your trigger or checks.
- Under Which flows, search and tick the flows you want — from 1 to 25. Search changes what is shown and keeps earlier selections.
- Leave Turn them on off to pause the selection, or switch it on to resume it.
- Test fire, check the Run log, and save. Test fire simulates the switch; a real trigger changes the selected flows.

Existing Turn a flow on or off steps keep their original flow selected. The renamed step lets you add more targets. If a selected flow is missing or in Trash, the step fails before changing any of them; untick the missing target or restore it first. A paused member is still a valid target.
A flow can pause itself and still finish its current run. It then needs another live flow or a manual switch to resume it. The target's row shows which flow paused it; resuming clears that reason.
Add overlays to a pack
A pack you made can hold up to 10 overlays beside its flows, so a stream's look stays with the flows that drive it.
- Open Overlays. On an overlay's card, select the Add to pack… icon.
- Choose one of your packs, or type a name under New pack name and choose New pack from this overlay.
- The card now shows a chip with the pack's name. Open Overlays → Packs, then select the pack to inspect its overlays beside the library. Search by name, or filter by Mine and Marketplace, to find a pack. On a phone, use Back to library to return.
On the pack's page on Overlays, your other overlays show as dashed rows under Your other overlays; Add to pack adds one at once, and the minus icon (Remove from this pack) takes one out. Removing an overlay from a pack, or deleting the pack, never deletes the overlay; deleting an overlay takes it out of every pack. Rename the pack, arrange its Stream Deck keys or delete it from its page on Flows.
For example, add Starting soon and Gameplay to the Solo Adventure pack. Its card on Flows → Packs then reads 2 flows · 2 overlays, and Overlays → Packs shows the same pack with its two overlays.

A layer that shows one of your widgets brings the widget along with its overlay: HTML, CSS, JavaScript, exposed controls, declared channel variables, its icon and bound media. Include any supporting flows. Missing scalar variables are declared for the recipient, while existing compatible values stay intact. Source and control edits count as local changes during pack updates. See Author a custom graphic.
Add control panels to a pack
A pack you made can hold up to 5 control panels beside its flows and overlays, so the buttons you press during a stream travel with the flows they start.
- Open Flows → Packs and open the pack.
- Under Control panels, your other panels show as dashed rows. Press Add to pack on the one you want.
- Use the arrow icons (Move up, Move down) to put them in order, and the minus icon (Remove from this pack) to take one out. Select a panel's name to open it.
For example, a Match day pack holds a Score a goal flow. Add your Match control panel, whose Goal button starts that flow and whose Goals tile shows the goal count: the pack's page lists Match control under Control panels with 2 tiles beside it, and your other panel, Stream tools, stays a dashed row you can add.

Removing a panel from a pack, or deleting the pack, never deletes the panel; deleting a panel takes it out of every pack. When you share the pack, its panels go with it, and a panel's buttons may only start flows in the pack: see Share or publish.
Read your packs at a glance
On Packs, each pack you made is a card with a bar of one segment per flow: solid blue for live, a raised outline for paused, yellow with a warning mark for needs attention. A pack you made counts only the flows in it, so it never shows dashed not added segments. The card’s one action is the first that applies: Fix N flows, Turn all on, or a plain All live. Flows that are in no pack of any kind are under Not in a pack below the grid, where Make a pack from these starts a pack from them. Add packs and flows, and manage what you added explains every state.
A pack can also hold overlays. When it does, its card counts them beside its flows, for example 2 flows · 1 overlay, and its page says Also in this pack with a link to them on Overlays. Add overlays to a pack shows how.
If something is missing
- A flow is not in the pack: open the pack’s page and press Add to pack on its dashed row. Flows in the Trash must be restored before they can run.
- A key is missing: open the flow and add a Stream Deck button trigger; ordinary chat and alert flows still work without a key.
- “The … button on your … panel starts …, which is not in this pack”: a panel in the pack has a button for a flow you are not sharing. Add that flow to the pack, or take the button off the panel, then share again. A tile that shows a variable none of the pack's flows or custom graphics use is stopped the same way.
- Add to pack is greyed out under Control panels: the pack already holds 5 panels. Remove one first.
- Share is greyed out: the pack is empty. Add a flow or an overlay. Share a link stays greyed out for a pack with no flows, and for one whose flows use files; use Bundle file (.bloop.zip) instead.
- A link cannot carry the pack's files: choose Bundle file (.bloop.zip) and share the complete file.
- An overlay will not go into a pack: a pack holds at most 10 overlays. Remove one first, or make another pack. Make a pack from these stays greyed out while more than 10 overlays are picked.
- You want a ready-made pack: use Flows → Add or Marketplace → Discover, then look for its card under Packs → Marketplace after adding it.
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